using System;
using System.Collections.Generic;
using System.Text;

namespace MuleEngine
{
	private class ColonyEventNode
	{
		int numUses;
		String name;

		public ColonyEventNode(int numUses, String name)
		{
			this.numUses = uses;
			this.name = name;
		}


	}
	
	public class ColonyEvent
	{
		private Random rand;
		private ColonyEventNode[] list; 
		
		public ColonyEvent()
		{
			rand = new Random();
			list = new ColonyEventNode[8];
		}

		public String generateColonyEvent(int difficultyLevel, Map map, Player p1, Player p2, Player p3, Player p4)
		{
			int selectEvent;
			int doEvent = rand.Next(4);
			if (doEvent != 0) return "";
			else
			{
				selectEvent = rand.Next(22);
				if (usedList[selectEvent] == true) return "";

				switch (selectEvent)
				{
					case 0: 
						return "";
					case 1:
						return "";
					case 2:
						return "";
					case 3:
						return "";
					case 4:
						return "";
					case 5:
						return "";
					case 6:
						return "";
					case 7:
						return "";
					case 8:
						return "";
					default:
						return "";
				}

			}
		}

	}
}
